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Author Topic: Hyuga's first meeting with Yui (Third Invasion of Shevat)  (Read 3623 times)
A.C
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Re: Hyuga's first meeting with Yui (Third Invasion of Shevat)
« Reply #15 on: October 09, 2007, 08:41:18 am »

either way i hope he does figure something out so he at some point can tell the other two "arcs" of the story. it would be a shame if he took this epic with him to his grave.
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Re: Hyuga's first meeting with Yui (Third Invasion of Shevat)
« Reply #16 on: October 09, 2007, 09:34:37 pm »

Agreed. I've found both of the stories to be really interesting and I keep wondering what he was going to do with it.

(I don't mind supplement materials as long as they come with artwork/character designs. I'm a sucker for artbooks. XP)
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Re: Hyuga's first meeting with Yui (Third Invasion of Shevat)
« Reply #17 on: October 13, 2007, 08:22:51 am »

Hm.  I should clarify, because I agree with you, and was trying to say the same basic thing: he's way too ambitious with his stories for the video game medium - or even a video game series, just because of how long the process seems to take.  If Xenogears could fit into six games satisfactorily, great! ... but if each game took two years to be made, or something, well.  That's not so great.  (I'm not sure I like anything enough to play and/or wait for the same story for twelve years.  Or even six years.  I almost didn't bother with XS3.  Even VP Silmeria was a stretch until it came out.)  An anime would be better, but a novel would be the best.  I think the thought he puts into the story - and history and philosophy etc. - and such is wonderful, but a game doesn't necessarily express it best in my opinion. 

But then, I really would miss the music, and the visuals, and all of the other elements that I loved so much about the games aside from the stories.

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It sucks when characters are talking it out in a way to inform the audience.

True, but what sucks more - exposition through text that you can click through in about seven minutes, or that same exposition that you would have to listen to for twenty?  (I might be exaggerating a little.)  I know this is mostly preference.  Exposition is a bad word, and nobody really likes it anywhere if it isn't written really really well, but since we (or, I?) read faster than we speak, textual exposition moves by faster. 

Generally speaking, you can fit more into one page of prose than you can into one page of script, just by nature of the medium.  One script page suppsedly equals one minute, while one page of prose can equal... hell, whatever you want it to equal depending on how you write.  This translates into the experience - I can read one or two pages of prose in a minute, and I'll hear a small fraction of that amount in one minute of spoken dialogue, even if it's written cleverly.  Shion's conversation with Virgil (since I was harping on that before) would have gone by much faster if I could have just read it.  Xenogears is almost a bad example to compare it to since the text speed was glacial... and I can't remember reading quite as much exposition in any other game.  Damn.

It would help if Takahashi scaled down the epic nature of his stories, if he really wants to make games.  Short stories can be complex too as long as they're structured well.  Then he can philosophize all he wants.
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Re: Hyuga's first meeting with Yui (Third Invasion of Shevat)
« Reply #18 on: October 13, 2007, 06:50:45 pm »

I agree with those points.  I guess that if the prose is coming from a narrator, it's fine to be going on for a page or two of text about background stuff.  I mean, it's not a good technique, but it's passable.

Doing so with character dialog for me is just unbelievably bad.  Because I'm imagining this conversation taking place, and then wondering how anyone can stand to listen to someone blather on and on for so long, standing around in a giant metal robot.  It totally takes me out of the story because people don't actually talk like that.

It's the idea of "show, not tell"; In visual mediums, you don't just put a bunch of text up on the screen, you show what happened, or you just allude to it or something.  No movie since talkies have made you sit and read text in the middle of the movie to catch up on what the characters are thinking/doing.  There's no reason video games should either.

This technically applies to the written medium as well, just not as ardently.  It maybe a bad form in a novel, but it's not really improper use of the medium, as everything is text anyway, and your imagination is the only thing bringing any of it to life.

I mean, can you imagine Xenogears the anime, where by the third episode, entire minutes of the episode is text on the screen, with the characters in a dragonball-esque battle standoff?  It would look unbelievably dumb.  The only reason it passes in a videogame is because RPGs from way back in the day didn't have the computational power to adequately show you a story - not enough resolution in the art.  It was 100% a crutch of the medium.  This was not true by the time Xenogears came around despite its reliance on that same crutch; by no means should Xenogears be held in high regard for its particular style of storytelling, regardless of the quality of the story (which I throughly enjoyed).
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